|Volume 6 in the Great Campaigns of the Civil War series, "On to
Richmond!" was released in May 1998 by Avalon Hill. This support center is the place
to come to help you get started with this new game. We'll be posting rule clarifications,
strategic tips, errata, and more at this location.
On to Richmond! is a strategic boardgame simulating the Union army's attempt to capture the Confederacy's capital of Richmond during Spring 1862. There is a basic game that consists of seven scenarios of different play length and complexity. The advanced game allows players to simulate the entire campaign.
New article on Union Advanced Game Strategy added 11/3/98. Click here.
Available topics: Contact Designers | Map Clarifications | Rule Questions | Retrofitting Rules | Scenario Descriptions | Articles | Play Aids
Contact The Designers
On to Richmond! was a joint design and development by Joe Balkoski and Ed Beach. To send us email, click on one of the buttons below:
County Names: several of the county names on the map are partially obscured by nearby woods hexes. Please note the locations of the following counties:
Terrain Identification: we received the following question about identifying the terrain type of a hex...
Q: What kind of terrain is hex N2611? The background color in that hex is rolling but it has rough markings. N2610 has only the rolling color with no symbols. In a case like hex N2611 which has precedence, the color or the symbol?
A: The symbols take precedence. Here are the steps to reliably identify the terrain type of a hex:
This question and answer section is divided into the following three pages:
Retrofitting On to Richmond Rules into Previous Games in the Series
New artillery, flank attack, and retreat rules were created for On To Richmond! Click here to see the details; these rules can all be retrofit into any of the earlier games in the series. We've also had a question about retrofitting the combat chart...
Q: I noticed the Combat Chart results are slightly different than in other games. If the artillery rules from OTR are retrofitted to previous games, which Combat Chart is used, the one in the original game or the one in OTR?
A: The only difference in the combat chart is in the +3 and +4 rows for the attacker. Several people had suggested that the D result on +3 and the E result on +4 were a sharp transition. So we changed it to:
That's the only change on the whole chart though! Feel free to retrofit this change into any of the games if you like it better, but it is not a required change for the new artillery rules to work.
Here is a list of the scenarios included in the game:
Several articles have already been written about this game, as listed below.
Click here to download auxiliary "On to Richmond!" Charts and Tables and a game summary sheet (courtesy of Jay Meyers).
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