Random event dr= 6+2= 10, Confederate Command Paralysis

Leader transfers: Burnside to Potter, Warren to Griffin, Grant to Wright, Hancock to Gibbon.

Pre turn: I intend to have Hancock defend my rear while Sedgwick and Warren advance on Richmond. My fear at this point is that Scott will clear Richmond before I can get there and occupy the permanent forts. I don't relish the prospect of attacking occupied forts to enter the city.

Init roll: C2 U1 CSA

Init #1: Activate Longstreet (Field)
minimum move, Field f1 2918

Init roll: U6 C2 USA

Init #2: Hancock corps assaults Field
Gibbon f2
corps dr= 1 ok
vs Field: flank +3, assault +1, artillery -1, 7:5= 0, tactical -1 for a +2 attack
U6 fa result, Gibbon f3 no advance

C4 1DR result, Field f4 disorg mnlvl 3 lose 1 ammo retreats to 3220. Field loses a manpower in the retreat.

Field gets routed

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Field is routed after escaping Sedgwick's grand assault attempt.

Init roll: U5 C4 USA

Init #3: Activate Burnside (Potter)
dr= 4+1= 5
vs Heth: prepared +1, flank +2, 8:2= +3, tactical -2 for a +4 attack
U2 1D result, Potter f4 disorg mnlvl 7 lose 1 ammo

C6 D result, Heth f3 disorg voluntary retreats to 5826.

Looks like Heth will escape the trap near White House landing.

Init #4: Early assaults Katz
Heth f4
corps assault dr= 4 ok
vs Kautz: artillery (dr=5) NE, assault +1, Lee +1, 2:3= -1, tactical +2 for a +3 attack
C2 Da result, Heth f4 advances to 5727

U3 Dr result, Mix f3 lose 1 ammo, Spear f3 lose 1 ammo, 37 Colored f3 lose 1 ammo retreats to 5527

Finally! Out of that mess! Amazed I still have him.

Init roll: C3 U3 CSA

Init #5: Activate Johnson (Rodes)
dr= 1+2-1= 2
Johnson, Rodes f1 2911
vs Ricketts: artillery (dr=3) NE, hasty -1, 7:6(3)= 0, tactical +3 for a +2 attack
C3 1D result, Rodes f4 disorg mnlvl 6 lose 1 ammo

U6 D result, Ricketts f3 disorg lose 1 ammo voluntary retreats to 2715

We are losing our elan!

Init roll: C6 U4 CSA

Init #6: Activate Kershaw
dr= 6+1-1= 6
f1 3112

Init roll: C2 U1 CSA

Init #7: Activate Johnson (Ramseur) for entrenchment
Johnson to Ramseur, f1 builds a fort build-1

Init roll: C5 U4 CSA

Init #8: Activate Anderson for entrenchment
f1 builds a fort build-1

Init roll: C2 U1 CSA

Init #9: Activate Ramseur for entrenchment
f2 builds a fort build-2

Init roll: U5 C2 USA

Init #10: Activate Sedgwick
dr= 2+1= 3
Getty f1 3217
Sedgwick, Wright f1 3018
Ricketts extended dr= 6+2= 8 fail, f4 disorg mnlvl 2 2917

Init roll: C6 U2 CSA

Init #11: Activate Gordon
dr= 4+1-1= 4
extended dr= 5 ok, f2 3220

Gordon protects Field

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Gordon retreats from Sedgwick to protect Field.

Init roll: U6 C4 CSA

Init #12: Activate Sedgwick (Getty, Wright)
dr= 4+1= 5
Getty f2 3321
Sedgwick, Wright f2 3120
vs Longstreet: artillery (dr=3) NE, 12:4= +2,tactical -1, flank +3 for a +4 attack
U4 1fa, Wright f3 mnlvl 11 advances to

C4 1DR result, Longstreet, Field f4 disorg dem-1 mnlvl 3 lose 1 ammo, Gordon f4 diosrg dem-1 mnlvl 2 lose 1 ammo routs to 3324

Sedgwick routs Longstreet

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sedgwick routs Longstreet to the Richmond perimeter.

Init roll: C4 U1 CSA

Init #13: Activate Wilcox
dr= 6+1-1= 6
f1 3724
vs Merritt: flank +3, tactical +1, 7:6(3)= 0 for a +4 attack

Merritt cavalry retreat dr= 5 +2 (3 combat value)= 7/2= -3 MP, f1 disorg mnlvl 4 retreats to 3422
Gregg cavalry retreat dr= 4/2= -2 MP, JI Gregg f1 disorg mnlvl 3 retreats to 4122

Init roll: C6 U2 CSA

Init #14: Activate Ramseur for entrenchment
f3 builds a complete fort

Init roll: C4 U1 CSA

Init #15: Activate Anderson for entrenchment
f2 builds a fort-build 2

Init roll: U2 C1 USA

Init #16: Activate Wilson (Chapman)
dr= 1+1+1= 3
Wilson, Chapman f1 2917

Init roll: U4 C1 USA

Init #17: Activate Warren (Griffin, Robinson, Wadsworth)
dr= 1+1= 2
Wadsworth f1 2814
Warren, Griffin f1 2915
Robinson f1 2916

Scott has done me a favor by starting to entrench his units. I don't intend to attack him, I'm moving south towards Richmond so he'll have less fatigues to chase me this turn. Warren will move in between Sedgwick and Hancock, Hancock will defend the rear while Sedgwick and Warren deal with the Richmond defenses.

I concur with Paul's thoughts ... right after Wilcox cleared out the Union cavalry from Richmond, Scott had at least a reasonable chance of strengthening the defenses of his capital city.  BR Johnson and Pickett could have both been moved north to strengthen the line of forts.  And Stuart could have moved there as well instead of this next move...

Init roll: U3 C3 CSA

Init #18: Activate Stuart (Butler)
dr= 5+4+3-2= 10
Stuart, Butler f1 3520

Wilcox cleares Richmond

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Wilcox clears Richmond of enemy cavalry, Stuart races to slow down Warren.

Init roll: U5 C2 USA

Init #19: Activate Warren (Griffin, Wadsworth, Robinson)
dr= 3+1= 4
Robinson f2 3218
Griffin f2 3216
Wadsworth f2

Should have known -just finish my beautiful works and he leaves.

Init roll: U2 C1 USA

Init #20: Activate Warren (Griffin, Wadsworth, Robinson)
dr= 5+1= 6
Warren to Robinson
Robinson extended dr= 2+1= 3 ok, f3 3419
vs Stuart: 10:3= +2, prepared +1 for a +3 attack

Stuart cavalry retreat dr= 2+2 (3 combat value)= 4/2 = -2 MP. Stuart, Butler f2 disorg 3524
Robinson continues to 3521
Griffin extended dr= 6+1= 7 fail, f3 disorg 3719
Wadsworth extended dr= 2+1= 3 ok, f3 3618

Init roll: U5 C1 USA

Init #21: Activate Sedgwick (Getty, Wright)
dr= 4+1= 5
Grant, Sedgwick to Getty
Wright extended dr= 6+2= 8 fail, f3 disorg 3422
vs fort S3523: 7:1= +6, artillery -1 for a +5 attack
U6 a result, Wright f4 advances

C5 1DR result, fort destroyed.

Getty extended dr= 5+1= 6 fail, f3 disorg 3423

Sedgwick punches thru the Richmond forts

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sedgwick punches thru the Richmond forts.

Init roll: C2 U1 CSA

Init #21: Activate BR Johnson (Walker, BR Johnson)
dr= 6+2-1= 7
BR Johnson, Walker f1 3524, BR Johnson f1 3524

Init roll: U5 C1 USA

Init #22: Activate Warren (Griffin, Wadsworth, Robinson)
dr= 6+1= 7
Warren, Robinson extended dr= 6+2= 8 fail, f4 disorg 3723
vs fort S3623: 7:1= +6, prepared +1, artillery -1 for a +6 attack
U4 fa result, Robinson f4 advances

C6 DR result, fort destroyed

Griffin extended dr= 2+2= 4 ok, f4 3823
Wadsworth extended dr= 5+2= 7 fail, f4 disorg 3723

Init roll: U6 C1 USA

Init #23: Sedgwick corps assaults Stuart
Getty f4
Stuart declines to retreat from the +1 attack: 6:8= -1, artillery -1, flank +2, assault +1
Sedgwick corps assault dr= 4 ok
U5 Fa result, Getty f4 advances

C3 1Dr result, Stuart, Butler f4 disorg lose 1 ammo, BR Johnson, Walker f4 disorg mnlvl 4 lose 1 ammo, BR Johnson f4 disorg lose 1 ammo, retreat to 3425

Init roll: U6 C5 USA

Init #24: Activate Torbert (Custer)
dr= 3+6+1= 10
Torbert, Custer f1 3924

Init roll: U4 C2 USA

Init #25: Activate Torbert (Custer)
dr= 3+6+1= 10
vs fort S3925: 3:1= +2, prepared +1, artillery -1 for a +2 attack
U5 fa result, Custer f3 advances

C3 DR result, fort destroyed

Init roll: U5 C4 USA

Init #26: Activate Custer for entrenchment
f4, builds an abatis

Init roll: U4 C2 USA

Init #27: Activate Stevenson
dr= 6, f1 3719

I'm making sure to move most of my infantry units that are marching towards Richmond to f4 in case it rains next turn. I want to make sure I destroy as many of the Richmond forts while they are unoccupied.

Knocking on the gates of Richmond

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Knocking on the gates of Richmond.

Init roll: C2 U1 CSA

Init #28: Activate Pickett (Hunton)
dr= 4+2-1= 5
Pickett, Hunton f1 3824

Init roll: C5 U1 CSA
Pass.

Init #29: Activate Stevenson
dr= 2, f1 3820

Init roll: U6 C2 USA

Init #30: Activate Stevenson
dr= 3
extended dr= 3+1= 4 ok, f3 4022

Init roll: U4 C5 CSA
Pass.

Init #31: Activate Kitching
dr= 1, f1 5721

Init roll: C2 U2 CSA
Pass.

Init #32: Activate Kitching
dr= 2, f2 4024

Init roll: C4 U1 CSA
Pass.

Init #33: Activate Kitching
dr= 2
extended dr= 5+1= 6 fail, f3 disorg 5822

Init roll: U6 C3 USA

Init #34: Activate Artillery Reserve-1 for strategic movement
f2 4828

Init roll: C2 U1 CSA
Pass.

Init #35: Activate Burnside (Ferrero)
dr= 3+1= 4, 5826

Init roll: C6 U3 CSA
Pass.

Init #36: Burnside corps assaults Heth
Ferrero f2
corps assault dr= 4 ok
7:2(5)= +2, assault +1, flank +1, tactical -2 for a +2 attack
U1 1D, Ferrero f4 disorg mnlvl 6 lose 1 ammo

C4 F result, Heth voluntary retreats to 5428

I'm giving up on attacking Heth. I've managed to push him away from the depot but it cost me a lot of manpower to do it. I wish I could have routed him, he wouldn't have been able to attack anymore if he was demoralized and out of ammo.

And stay out!

Init roll: C6 U1 CSA
Pass.

Init #37: Activate Stevenson
dr= 4
extended dr= 3+2= 5 ok, f4 4025
vs fort S3926: 7:1= +6, artillery -1, hasty -1 for a +4 attack
U5 a result, Stevenson advances

C1 2DR* result, fort destroyed

Init roll: C2 U2 CSA
Both players pass, day ends.

Hunton forages successfully.

JI Gregg forages successfully.

Haven't done the math yet, but I'm betting Paul has enough points to win now ... even if he gets unlucky and the game ends on May 31.